Author Topic: Freelance becomes stand alone fan game!  (Read 1136 times)

Offline Zach

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Freelance becomes stand alone fan game!
« on: 21 August 2010 05:37 PM »

Star Trek: Freelance which was slated to be an up and coming RPG style  modification for Elite Force has announced that they are changing their  project.   Instead of being a modification, Freelance is now slated to  be a stand alone fan game with its own engine and more!


Hailing Frequency originally reported on Freelance back in Janruary 2010 (see original article here) and in Episode 74 of our podcast, we interview the lead programmer for the mod, Griffin Endurance.


Since  that time, the team behind the project decided that the limitations of  the Elite Force Engine were simply too great, and have therefore decided  to branch out onto a new engine and become a fully featured fan game.


On their website they said:


After careful thought from all of us here at Star Trek : Freelance, we  have decided to create an engine specifically for the game. As a result  it will no longer be a modification for the original Elite Force game  created by Raven Software. Below are some images of the Archer Class  Bridge that have been successfully ported over to our new graphics  engine IrrLicht.


IrrLicht is an open source graphics engine which  supports DX9, “instead of EF’s original DX7″ and some advanced features  such as dynamic lighting, bump mapping and higher model complexity. It  might take some time before we are able to fully integrate what we have  in EF into the new engine, and we will need to code all of the existing  features and game play from the original game into IrrLicht.


We  will be attempting to bring in some more people to help with this  transference. This creates an exciting opportunity for Freelance and the  future players. We will if course keep everyone informed of our  progress, but expect a drop in visual media over the next few months  while we focus on the code.


Several screenshots we’re released with the annoucement, demonstrating  the new engine’s suprerior graphics capability – here are those shots  along with a couple of older ones for comparison:




(Older Screenshot from Elite Force)





For more information on Freelance, visit the official website at www.stfreelance.com and keep those browsers trained to Hailing Frequency for more news on this fan game soon!


« Last Edit: 22 August 2010 08:13 PM by Zach »

Offline BLZBUB

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Re: Freelance becomes stand alone fan game!
« Reply #1 on: 22 August 2010 05:28 PM »
 Porting this game into it's own stand-alone game is terrific news. One will not have to buy the Elite Force game and mod this into it.
 And that IrrLicht engine with DX9 has improved the graphics 1,000 fold (imho)!

Captain BLZBUB, Fleet Relations Officer,
Lotus Fleet Command Division.
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