Author Topic: Hailing Frequency Interview with Craig Zinkievich  (Read 5800 times)

Offline Jatal Khyron

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Re: Hailing Frequency Interview with Craig Zinkievich
« Reply #20 on: 09 February 2009 02:01 AM »
I think he means more like the game's circumstances forcing one to join a guild/fleet or risk getting squeezed out of the cool stuff. I've seen it before with raid-centric games that award the coolest stuff only to the large, well organized guilds. <cough, EQ, cough>>

Offline Amasov

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Re: Hailing Frequency Interview with Craig Zinkievich
« Reply #21 on: 09 February 2009 02:16 AM »
This is Cryptic we're talking about here at no point in any of their other games did I ever feel or even need to join a guild, even Champions isn't going to force you to do that.


Offline Ensign.Ricky

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Re: Hailing Frequency Interview with Craig Zinkievich
« Reply #22 on: 09 February 2009 02:29 AM »
Quote
CZ: At launch, we are probably only going to have ship interiors available during mission instances, however we hope to add the ability to players to freely walk around their ship and host gatherings in an expansion pack.

Cripes, I didn't see that one...That's pretty significant as a lot of people were hoping it would be possible. 

Offline Acidrain

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Re: Hailing Frequency Interview with Craig Zinkievich
« Reply #23 on: 09 February 2009 03:39 AM »
I think he means more like the game's circumstances forcing one to join a guild/fleet or risk getting squeezed out of the cool stuff. I've seen it before with raid-centric games that award the coolest stuff only to the large, well organized guilds. <cough, EQ, cough>>

Thank you, i think you have said it best.

Post Merge: 09 February 2009 03:41 AM
This is Cryptic we're talking about here at no point in any of their other games did I ever feel or even need to join a guild, even Champions isn't going to force you to do that.

That might be so, however that isn't the feel in which iam seeing or reading. On one hand ST is about fleets/guilds while the other is about small factions or individuals. At this point it seems as if you are stuck with klingon or federation, in a way you are being forced into these two while someone like me would like to have its own faction or go through STO universe and just explorer.
« Last Edit: 09 February 2009 03:41 AM by Acidrain »

Offline Flatfingers

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Re: Hailing Frequency Interview with Craig Zinkievich
« Reply #24 on: 09 February 2009 04:27 AM »
First off, great work again, Zach. Whether some of us like some of the answers or not, Hailing Frequency asks the bottom-line questions and gets answers. Nice job.

yes guilds are going to play, we know that, but don't go 100% catering to them, give them a bone and a simple system to work together. but owning Bases and ships? that's just asking for a lot of trouble. we've seen it in other titles that are guild centric, and we'll see it in STO now. the large numbered fleets will dominate and the little fleets or individuals will suffer and leave.

I agree. As I've said before: purely as a function of zero-cost internal cooperation and economies of scale, guilds/fleets already have a major advantage over everyone else who plays an online game. If you're part of a big group of people who trust each other and therefore share resources at no cost with others in that group, you're already going to be able to enjoy dominance-gameplay.

Giving such groups special perks, whether those perks add even more to a group's in-game capabilities or not, just makes the game that much less fun for other competitive players.

Non-competitive players won't mind if guilds/fleets are given special perks, but these are a strange people who pay their subscription money without complaining loudly and often, so their gameplay preferences can safely be ignored. *cough*

...

On the larger question raised by Cryptic's revelation of no player ship interiors at launch:

It won't surprise anyone to hear that I'm another person who's disappointed in the no-interiors-at-launch decision. Coupled with the decision not to implement player crews, I think what's left of Cryptic's design for Star Trek Online fails in a major way to capitalize on the important "ship as a character" aspect of Star Trek.

This matters because major MMORPGs make the bulk of their money in the first few months after release (and only catch up again if they last for several years so that the "long tail" effect can kick in). So it's critical to launch the AAA online games with the features that will attract the most subscribers right away. Deferring until some possible future expansion the most crucial features for supporting the "ship as character" vibe tells me that Cryptic doesn't consider Star Trek fans a significant proportion of their target market.

So if I'm someone who likes Star Trek, in addition to enjoying what MMORPGs are capable of being, why shouldn't I be less interested now in paying to play this ships-as-mounts game?

It's been my view for a long time that Star Trek is the last, best IP for building a major MMORPG that appeals not just to Gamists (like today's kill-loot-repeat games) but to Narrativists and Simulationists as well. It looks like BioWare's Star Wars: The Old Republic may be aiming to profit by making a game appealing to Narrativists. Star Trek Online could have been the game that captured the Simulationist market (in addition to attracting the Gamists who'll always try whatever's new). Instead, Cryptic rushes to market with what it appears will be another hardcore competition/accumulation game, just like all the others except with phasers and holograms instead of lasers and droids or magic and elves.

That's particularly disappointing to me, given what I think was the special opportunity available a Star Trek MMORPG. But I take the long view -- I assume that someone, someday, will make a game that smartly integrates the good competitive/accumulative play that gamers have been conditioned to expect with world-oriented play combining intelligent simulation and engaging narrative. Star Trek Online could have and should have been that game that was fun not just for our hands but for our hearts and minds as well.

But I guess we'll have to wait a while longer for someone else to make that game.

--Flatfingers

Offline Zach

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Re: Hailing Frequency Interview with Craig Zinkievich
« Reply #25 on: 09 February 2009 09:27 AM »
There is so much I wish I could tell everyone here that would calm all of you down ten-fold.

I am going to ask all of you to look back to Cryptics other games, City of Heroes and City of Villians.  Once these games were launched, Crpyitc spent the next 2 or 3 years releasing free patches and mini-expansions for that game adding in new content and such.

With Star Trek Online, it is very safe to say that any KEY features which are NOT there at launch, will be available six months or a year down the line through free content updates.   

I know alot of you have nothing to back this up, but just trust me on this one :)

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Offline Sarevok

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Re: Hailing Frequency Interview with Craig Zinkievich
« Reply #26 on: 09 February 2009 12:37 PM »
Although it's not really Star Trek, i don't min dthe fleet thing...
But not having PSIs does bother me a lot... :(

Offline Jatal Khyron

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Re: Hailing Frequency Interview with Craig Zinkievich
« Reply #27 on: 09 February 2009 02:35 PM »
It may be weird to quote oneself, but I had a rant on the Lotus Fleet forums that echoes my feelings here:

Quote
I've been a fan for over 30 years now, and I can say with a small degree of wisdom is this:

The absolute worst thing you can do in science fiction is rely on the fans' input to get things done right.

Consider:

IF they would've listened to the fans in the late 80's, there would've probably been no TNG, and definitely no Picard. (There were so many jokes about him at the time it was thought this would be a disaster)

No TNG, no DS9. No DS9, no Voyager. And so on and so on.

Fans are fickle, but they are also often anachronistic. Change = bad in their opinion, and boy do they let you hear it.

Just 5-6 years ago when they were gonna remake another popular sci-fi series, the same nay-sayers laughed. They said it would never work. But then, Battlestar Galactica became what it is today. Starbuck a woman?? Boomer too? 'LOL Chuck Norris' ad nauseum....

As Trek fans, we have to accept the fact that we hate change. This is change of the highest sort, since the golden cow of the ST universe is being tampered with. We have to remember that the reason that Enterprise went away was from lack of ratings. That means people weren't watching. =)

Same with Nemesis. Low box office = dollar DVD bin.

I think that like the economy that plagues us all right now, we needed Star Trek to hit 'rock bottom' before it would recover. I hope that this movie is the 1st step on that road. We gotta remember the first rule of the Federation: Infinite Diversity in Infinite Combinations. Remember?

Before we all have a collective Denebian cow over anything we see/read online, let's wait until the movie actually comes out.

THEN we can 'censored' all over it. 


STO is no different. We haven't even played one second and people are already proclaiming it to be a failure. Things change, folks. Designs change, programmers change, about the only thing that doesn't change is the fans griping over every minor detail that doesn't fit their criteria of How things ought to be.

Now, I know that there are those ST fans who are rabid, who love it so much they don't want to see it destroyed. To give an example of that kind of anachronistic thinking, I present my father. He was a big fan, too. He got me into it when I was a kid. I had my own model USS Enterprise when I was 4 (kept breaking the nacelles off, but that's another story...). When my father heard of TNG, he hated the idea. He always called Picard "Cap'n Egghead", thought the Galaxy class ships looked like a Princess Cruise liner, and thought the Ferengi looked like they had "butts on their heads". Me? I watched it. I liked it. My Dad was all, "I'd never get into that." but all he did was miss out on a great experience becuase of his prejudice.

The same idea applies here, my brothers and sisters. (Somebody gimme a TESTIFY!!! ;))

Look, everyone. We all want the same thing. We want a great game that fully immerses us into the ST universe. We all have different interpretations of what that is, but before we pronounce the patient to be D.O.A. and bury it, why not give it a chance to prove itself first?

Trust me, if it sucks, I'll be the first one handing out torches. =)

Qapla!

Offline Zach

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Re: Hailing Frequency Interview with Craig Zinkievich
« Reply #28 on: 09 February 2009 02:53 PM »
Well said Jatal and I for the most part agree with you :)

Offline Falin

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Re: Hailing Frequency Interview with Craig Zinkievich
« Reply #29 on: 09 February 2009 02:56 PM »
you better be ready ton hand out a lot of torches then.

look no one is saying the game will suck, it may very well be a great game to play. however people are voicing concerns about many aspects of it that are not in the least bit Star Trekish.

it is, and i must reinterate this as much as possible, a regiular old MMO that has the name Star Trek attached to it, has a few iconic refrences, but in no way, from what we're seeing so far have anything remotely Star Trekish to it. Combat/Guild centric, loot based, ship mounts, the list goes on and on.

at this point t should not be called Star Trek Online, but rather Stellar Tepitations Online.
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