Author Topic: Interview Upcoming - Post your Questions  (Read 4658 times)

Offline Zach

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Interview Upcoming - Post your Questions
« on: 16 June 2008 06:44 PM »
Evening Folks,

Since Feburary, we have been operating an "If you could ask the new developer a question - what would it be" thread for people to post questions in. It was also one of many hints that the staff of HF may know something.

At this time, I am confirming that we have an interview scheduled with the new developer (though we arnt confirming that we know who it is) of Star Trek Online, which will be getting recorded in the coming weeks.

To that end - we are now giving the community a serious chance to post questions for the new developer - so, if you have any questions - here is the place to post them!

We will set a closing date for questions in the coming days.

Best Wishes,
The Hailing Frequency Team
« Last Edit: 16 June 2008 06:54 PM by Zach Nicodemous »

Offline IanD967

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Re: Interview Upcoming - Post your Questions
« Reply #1 on: 16 June 2008 07:06 PM »
what character progession system do you plan or hope to have? will it be level based like CoH-type games or skill based like EvE and SWG?


Offline Sarevok

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Re: Interview Upcoming - Post your Questions
« Reply #2 on: 16 June 2008 07:13 PM »
Yup, I agree with Ian, that's one of the main issues the fans on this forum (and STOnet) were talking about. Now the other big issue:

Will the be Player Ship Interiors?

Offline Falin

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Re: Interview Upcoming - Post your Questions
« Reply #3 on: 16 June 2008 07:23 PM »
Are you going Skill based or level based in your approach to this title?

Are you going to stay true to the feel of Star Trek and give players the feeling of relaly being in the Star tek Universe (walk around ships, interact with stations onboard, beam down to planet,s take a shuttle for a spin around the solar system, fly the ship through unknown space, ect ) or are you just slapping a Star Trek skin on yet another Clone of games already out there?
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Offline IanD967

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Re: Interview Upcoming - Post your Questions
« Reply #4 on: 16 June 2008 08:07 PM »
PE original had this as a penalty for losing ship-to-ship combat in that if you lose you would have to send multiple teams out in shuttles to nearby planets and/or stations to try and get materials for your engineers to repair the most severe damage on your ship because it couldent move due to damage while those who are not on the missions have to help defend it from pirates, are you thinking of including anything like this in your idea of what STO should be?

Offline Nova

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Re: Interview Upcoming - Post your Questions
« Reply #5 on: 16 June 2008 08:31 PM »
The question I have is how will guilds (Fleets?) be structured within STO. will we be limited to a finite number of members or will our numbers be unlimited. Will the guild have a customizable area that they can call their own, or will we simply exist in the vastness of space.


Another question is how will STO stay true to the boldly go where no one has gone before moto. to that end will space itself be worth exploring and as a result will there be rewards for players to explore new areas of space / Places and Planets, as well as objects such nebulas, black wholes, and everything else.


My third question is have you called DARPA yet for feed back and advice?


Offline Random Redshirt

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Re: Interview Upcoming - Post your Questions
« Reply #6 on: 16 June 2008 08:38 PM »
My questions are as follows:

1. What will you as the new dev team do to alleviate the fears of the community that we could end up with just another "World of Warcraft" set in space with the Starfleet logo on it?

2. How important is it to you to continue down the path of an STO set in the future, where canon conflicts could arise with future shows and movies?

3. Has their been consideration given to an STO set in the various Trek timelines spanning from Earth Starfleet up to post-Nemesis?

4. How much of PE's original concept will be reflected in your version of STO?

5. Given the release of Age of Conan, and the many accomplishments and new ideas that AoC sports, how will STO work to incorporate these new ideas, new levels of graphical excellence and new approaches to gameplay?

6. Given the upcoming release of "Star Trek" by JJ Abrahms, what steps will the Dev team take to incorporate the history of Trek as presented through the new film version or will you be following the existing established canon as was developed in TOS?

7. Given the idea of STO being set in the Trek Future, 20 years beyond Nemesis, it seems that you have taken upon yourself a major burden of not only developing the game, but also developing all the story, environment and devices/technology of the Trek future. Why not used established timelines and all that goes with it and focus on the game technology instead, or in essence, why reinvent the wheel?

8. Given what has happened in the last 2 years, many in the community feel alot of pessimism and general disdain for this project overall, and feel they were let down as a community. What will you as the new developers do to actively engage the community, take on our ideas and hopes for the game we want to play, and in general restore the faith of the fans who have followed this endeavor through thick and thin?

I'm sure I will think of more later.
« Last Edit: 16 June 2008 08:43 PM by Random Redshirt »
"I reject your reality and substitute my own!" - Adam Savage

Offline Brenelael

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Re: Interview Upcoming - Post your Questions
« Reply #7 on: 16 June 2008 09:46 PM »
My questions are as follows:

1. Will it be skill based or just another level/class based quest grinder? (aka WoW)

2. Will it be heavily instanced like to many games are these days or will player interaction and community be key? (aka a single player game wrapped in MMO clothing)

3. Will there be working player ship interiors (at least a bridge and a few other key areas) or will we have another 'you are your ship' type space avatar? (aka EVE)

4. Will there be a good player based economy supported by player crafting? (Engineering skills)

5. Will the game be combat oriented or more exploration and 'puzzle' oriented? (aka having to use your brain instead of your brawn)

6. Will there be at least several factions at launch with Starfleet being one of them or will we all be stuck in Starfleet? (aka having at least civilian factions like free traders, miners, pirates, spies, section 31 and so on)

I may have some more but these are the main ones that concerned me about the game as it was being designed by PE. If I think of any others I'll post again. :D

Bren

Offline knightofhyrule730

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Re: Interview Upcoming - Post your Questions
« Reply #8 on: 16 June 2008 10:41 PM »
If you could have one type of pie, what would it be?

Are you planning on having "cartoony" graphics, ala wow and COH, or will it be more realistic, ala Conan?
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Offline Admiral of Starfleet

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Re: Interview Upcoming - Post your Questions
« Reply #9 on: 16 June 2008 11:12 PM »
Will players be able to give their ships names?

Can you arrange for the MMO to work synchronously with a tv show ala Tv show MMO tie in?

What kind of features will be available for guilds/fleets/clans?

What era will it be set in or will it span multiple eras?

If it is set in any of the tv show/movie eras will there be voice acting cameos of Star Trek actors?

Will their be multiple factions available at launch?

Will players be able to serve aboard famous ships like the Enterprise?

 
« Last Edit: 16 June 2008 11:32 PM by Admiral of Starfleet »