My questions are as follows:
1. What will you as the new dev team do to alleviate the fears of the community that we could end up with just another "World of Warcraft" set in space with the Starfleet logo on it?
2. How important is it to you to continue down the path of an STO set in the future, where canon conflicts could arise with future shows and movies?
3. Has their been consideration given to an STO set in the various Trek timelines spanning from Earth Starfleet up to post-Nemesis?
4. How much of PE's original concept will be reflected in your version of STO?
5. Given the release of Age of Conan, and the many accomplishments and new ideas that AoC sports, how will STO work to incorporate these new ideas, new levels of graphical excellence and new approaches to gameplay?
6. Given the upcoming release of "Star Trek" by JJ Abrahms, what steps will the Dev team take to incorporate the history of Trek as presented through the new film version or will you be following the existing established canon as was developed in TOS?
7. Given the idea of STO being set in the Trek Future, 20 years beyond Nemesis, it seems that you have taken upon yourself a major burden of not only developing the game, but also developing all the story, environment and devices/technology of the Trek future. Why not used established timelines and all that goes with it and focus on the game technology instead, or in essence, why reinvent the wheel?
8. Given what has happened in the last 2 years, many in the community feel alot of pessimism and general disdain for this project overall, and feel they were let down as a community. What will you as the new developers do to actively engage the community, take on our ideas and hopes for the game we want to play, and in general restore the faith of the fans who have followed this endeavor through thick and thin?
I'm sure I will think of more later.