Author Topic: The Truth Behind P2 Entertainment's Star Trek Online Closure  (Read 3129 times)

Offline seras_jades

  • Cadet 2nd Class
  • *
  • Posts: 10
  • Reputation: 2
Re: The Truth Behind P2 Entertainment's Star Trek Online Closure
« Reply #30 on: 12 March 2008 06:23 PM »
I understand that there are many differing voices in the way any ST license should be used, but to sell your intellectual property, based on another's license, even though it is one of the most beloved licenses around, is pretty bad, IMHO.

I have been working on a paper and pen RPG now for about 10 years, and it is still in revision!  I would not be happy to sell off this intellectual property, since it is based on nothing that's currently available-- not ST, not SW, not even d20-- and if I had the opportunity to sell this IP to another company, I would be hard pressed to find a reasonable price for which to sell.  If this is the situation:  they were offered a bunch of cash to hand over the property, then I, too, would be reluctant, and wonder of it was the right thing to do.

What P2 had was a great team working on this!  I so wanted to play!  I STILL DO! ^_^  But alas, at this rate, it'll be 2011 before we get our collective hands on anything remotely similar to ST:O...!

Here's hoping the undisclosed party gets it right!

IMO Perpetual wasnt gonna get it right

Offline Necros

  • Cadet 4th Class
  • *
  • Posts: 3
  • Reputation: 7
Re: The Truth Behind P2 Entertainment's Star Trek Online Closure
« Reply #31 on: 13 March 2008 07:16 PM »
Nice summary, thanks! :) I hope we will know soon for a fact who is working on STO now. I think Cryptic is good enough, let's hope it is them.


Offline Random Redshirt

  • Hailing Frequency Donator
  • Lieutenant Junior Grade
  • *
  • Posts: 387
  • Reputation: 84
Re: The Truth Behind P2 Entertainment's Star Trek Online Closure
« Reply #32 on: 13 March 2008 07:29 PM »
Perhaps the developer's new boss is Illidan.

"YOU ARE NOT PREPARED!!!!!!......:whispers: to know about Star Trek: Online."

 :)
"I reject your reality and substitute my own!" - Adam Savage

Offline Hamilton

  • STO Trivia Competition #2 Winner
  • Ensign
  • *
  • Posts: 134
  • Reputation: 25
  • Game Simulation Technician
    • Force of Arms
Re: The Truth Behind P2 Entertainment's Star Trek Online Closure
« Reply #33 on: 21 March 2008 12:55 AM »
A good summary there.  I didn't know of NCSoft, but then again I pretty much gave up on gaining information of STO with the PSI issue.

Although I would like to make this comment about the "Beta" of STO and NCSoft.  Just some thinking out-loud here.
If STO was to be ready for Beta in three months time, surely the restructuring of NCSoft would not have meant that NCSoft would have dropped it.  As that would mean, not a whole lot of money would be required to get STO out the door.  Although restructuring of NCSoft may have played a part, I'm more inclined to believe that the management of NCSoft wasn't confident or liked what they saw.

And apparently no other publisher was confident either at the near finished product.

I would believe that the "beta" was more of an "alpha" in the original sense.


But heck... Betas now-a-days can mean up to a year or more...  No longer just three months.
Sign off,
Hamilton

Offline Zach

  • President
  • Captain
  • *
  • Posts: 2856
  • Reputation: 1472
Re: The Truth Behind P2 Entertainment's Star Trek Online Closure
« Reply #34 on: 21 March 2008 01:05 AM »
Welcome to the Forums Dracus :)

I suppose it is possible that they didnt like what they saw, however, i would counter propose that, short of EVE Online, which is space only, and SWG which only jumped into space after launch,  nothing even remotely like STO has been done before.

In terms of MMOs, STO is boldy going where no MMO has gone before, and i think that fact in of itself is enough to scare alot of publishers.

Consider how much money a Publisher invests and puts into the publication of a product - millions if not more, tens of millions, hell i dont know.

I think that with such a "new" concept, 2 games in one effectivly, it would probably make the few publishers who are interested in STO, very, very cautious.

NCSoft dropped alot of MMOs from what ive heard, 3 or 4 others along with STO, so it wasnt isolated. Who knows.

Offline Hamilton

  • STO Trivia Competition #2 Winner
  • Ensign
  • *
  • Posts: 134
  • Reputation: 25
  • Game Simulation Technician
    • Force of Arms
Re: The Truth Behind P2 Entertainment's Star Trek Online Closure
« Reply #35 on: 21 March 2008 06:23 PM »
Well there is some things to think of by PE going with a publisher.
Originally PE was going to use the SOE publisher system to allow PE to own the rights and be self-sufficient (for the most part).  This meant that PE had sufficient money to make that happen.  But we know what happened with Gods and Heroes.
PE then lacked funding to continue with STO, so a publisher was needed to carry it on (as explained above, that publishers need to provide millions of dollars).  I'm guessing that was one of the reasons of the casual style of game play too, as publishers want to take control of titles.

Indeed, new concepts do frighten off big companies.  Most prefer to take something that works and make it better, not something new.  Only such new concepts are given to those with proven years of experience.  A new company or developer with innovations seeking our money? Hah!
Well then, looking at the positive side of things, I would say that was good (in terms of the spirit of the game, not for the lost of jobs and such) that NCSoft or a major publisher did not take it.  Otherwise STO would have become what we are seeing today of MMO's from those major companies.


What I would like to know, was how the decision was made, with facts and projections, of WHY Gods and Heroes got the go ahead, the major effort and funding, and not Star Trek?
(Was Star Trek too difficult at the time technology speaking, such as only 2D space combat and not full 3D?)
Sign off,
Hamilton


Offline Falin

  • Lieutenant Junior Grade
  • *
  • Posts: 366
  • Reputation: 143
  • Fleet Grand Admiral, Tholian Defense Forces
Re: The Truth Behind P2 Entertainment's Star Trek Online Closure
« Reply #36 on: 21 March 2008 07:26 PM »
What I would like to know, was how the decision was made, with facts and projections, of WHY Gods and Heroes got the go ahead, the major effort and funding, and not Star Trek?
(Was Star Trek too difficult at the time technology speaking, such as only 2D space combat and not full 3D?)

what i got from my inside source (and yes i did get some tid bits when i was betaing G&H) was that G&H was a test bed for the ground aspect of STO. so inessence they were creating 1 game, but developing the basic framework and code for STO at the same time, freeing up developers of STO to produce the Space aspect of the game. however, i was also told that even though G&H looked really nice, that was only a small fraction of what the engine could do and that there was a tech demo of the engine using sailing ships and water that almost looked realistic, so I's say no to the aspect that STO was to difficault on the technical side, it was however badly managed and developed.
Admiral and Commander, TDFS Vindicator

Offline Hamilton

  • STO Trivia Competition #2 Winner
  • Ensign
  • *
  • Posts: 134
  • Reputation: 25
  • Game Simulation Technician
    • Force of Arms
Re: The Truth Behind P2 Entertainment's Star Trek Online Closure
« Reply #37 on: 25 March 2008 09:15 PM »
Just a side note, not to counter anything of what was typed, just adding to it.

Just in reference to photo-realistic capability of a MMO platform, it is very well possible for any 3D platform to do so (well within the last 10 years).  As long as the environment (terrain, water, etc) has a low amount of objects and there are few mobile models around, higher resolutions can be used.  A key item is to use high resolution texture files, such as 2048x2048, as oppose to 256x256 (WoW).  For a naval setting this would be possible for a MMO, since most of the environment is water, no trees or limited land, no buildings, etc. 
Sign off,
Hamilton